Modern C++ and C Alternatives

Object-Oriented Programming (OOP)

C++ provides classes and virtual functions directly; C can model similar relationships with structs, controlled functions, and function pointers.

What is object-oriented programming in C++?

OOP organizes a program around objects with state, invariants, and behavior. C++ supports this model directly with classes, access control, inheritance, and virtual dispatch; C can construct a similar design explicitly.

The four core OOP principles

  • Encapsulation: a class protects its invariants by controlling access to internal state.
  • Abstraction: callers depend on a small public interface instead of storage and implementation details.
  • Inheritance: a derived class extends or specializes a valid base-class contract.
  • Polymorphism: a virtual call selects behavior from the concrete object at runtime.

How C and C++ express the design

C

C keeps data in a struct and stores behavior in function pointers. Conventions and API functions must enforce invariants, ownership, and valid dispatch.

C++

C++ keeps balance private, inherits a common Account interface, and overrides a virtual operation. The compiler checks access and override signatures.

Design tip: Give polymorphic base classes a virtual destructor, avoid owning raw pointers, and prefer composition unless the derived type truly satisfies the base contract.

C and C++ code examples

C
Run code →
main.c
#include <stdio.h>

typedef struct Account Account;
typedef void (*MonthEnd)(Account *account);

struct Account {
    const char *owner;
    double balance;
    double interest_rate;
    MonthEnd month_end;
};

void standard_month_end(Account *account) {
    (void)account;
}

void savings_month_end(Account *account) {
    account->balance *= 1.0 + account->interest_rate;
}

void print_account(Account *account) {
    account->month_end(account);
    printf("%s: %.2f\n", account->owner, account->balance);
}

int main(void) {
    Account accounts[] = {
        {"Ada", 150.0, 0.0, standard_month_end},
        {"Lin", 200.0, 0.05, savings_month_end}
    };

    for (int i = 0; i < 2; ++i) {
        print_account(&accounts[i]);
    }
    return 0;
}
Expected output
Ada: 150.00
Lin: 210.00
C++
Run code →
main.cpp
#include <iomanip>
#include <iostream>
#include <string>
#include <utility>
#include <vector>

class Account {
    std::string owner_;
    double balance_;

protected:
    void add_balance(double amount) { balance_ += amount; }

public:
    Account(std::string owner, double balance)
        : owner_(std::move(owner)), balance_(balance) {}

    virtual ~Account() = default;
    virtual void month_end() {}

    const std::string& owner() const { return owner_; }
    double balance() const { return balance_; }
};

class SavingsAccount final : public Account {
    double interest_rate_;

public:
    SavingsAccount(std::string owner, double balance, double rate)
        : Account(std::move(owner), balance), interest_rate_(rate) {}

    void month_end() override {
        add_balance(balance() * interest_rate_);
    }
};

int main() {
    Account standard("Ada", 150.0);
    SavingsAccount savings("Lin", 200.0, 0.05);
    std::vector<Account *> accounts{&standard, &savings};

    std::cout << std::fixed << std::setprecision(2);
    for (Account *account : accounts) {
        account->month_end();
        std::cout << account->owner() << ": "
                  << account->balance() << '\n';
    }
}
Expected output
Ada: 150.00
Lin: 210.00

C and C++ comparison

The C version stores state in a struct and selects month-end behavior through a function pointer. The C++ version keeps balance private, inherits a common interface, and uses a virtual override. In both versions, client code invokes one operation without branching on the concrete account type.

C

C uses naming conventions, callbacks, macros, and explicit context structures.

C++

Language features provide scoped, type-safe, and often zero-overhead abstractions.

Practice exercises

Run both versions, then modify them to observe the different language guarantees.

  • Write the C mechanism before the C++ abstraction.
  • Remove manual cleanup with RAII.
  • Check whether the abstraction adds allocations or virtual dispatch.